VISUAL ARTIST
Personal Portfolio Projects
Molteni "Octave" trailer
Virtual configurator created in Unreal Engine, with models crafted in Maya and textures in Substance Painter. The sofa was simulated in Marvelous Designer for realistic folds. Designed to customize the Molteni sofa and visualize its features under different lighting conditions.
Here some keyframes renders.




Molteni "Octave" Configurator demo
This is a screen recording video of the playable configurator demo.
Ancient Island trailer
Playable demo level created in Unreal Engine, with models crafted in Maya. Four floating islands and a central altar symbolize life's complexity, blending simplicity and surrealism. Inspired by abstract art, this world highlights the game's symbolic narrative.
Here some keyframes renders.




REBIRTH_trailer
Rebirth is a project that endeavors to convey a story through visuals, rather than being a simple showcase of an environment. It amalgamates various techniques and atmospheres in which I have always aspired to immerse myself: facial scanning, metahuman, interactive grooming, marvelous designer. Its aim is to convey these elements through a narrative characterized by mysterious and futuristic tones.
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Here some keyframes renders.




Rebirth Breakdown
This is a video breakdown of how I created the Rebirth project.
KENSINGTON ROAD
Kensington road is a freetime project I made after being inspired by my recent London vacation.
Testing the power of unreal 5 again I focused on improving my photorealism skills: in particular through the attention to detail and the use of the anamorphic camera, the latter if accompanied by a wide aspect ratio helps to give a more cinematic atmosphere.ย ย Thanks to "lazacar" for the fantastic model of the Volvo s90. The textures of the car were done in painter, beside the car paint material that was made in the unreal material editor. The environment was created with the help of Quixel megascan in additions to some customs props.
Here some keyframes renders.




SWORD IN THE STONE
Trailer
This summer I made a project in Unreal engine 5 with the help of Quixel megascan. The goal was to create a coolย fantasy environment. The fireflies were modeled and animated in Maya. The sword was modeled in Maya, sculpted in Blender and the textures were made in Substance painter.
Keyframes renders and screenshoots of the process of creation.




These are someย renderย on Unreal 4.26 that I made for my thesis.
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TEAPOT CHALLENGE
University exercise on lighting, shading and rendering on Maya Redshift. The environment was created with the help of Quixel megascan.

